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If you can reliably reproduce a pause, then you can profile it and figure out what Firefox code was running that made us slow. Probably the most important tool is the SPS profiler. They have developed tools to figure out the sources of pauses (often called “jank”) in the browser. The Snappy project is a larger effort aimed at reducing pauses in Firefox. If there is a bump when no garbage collection happened, then something else must have caused the pause. You can use MemChaser to correlate the bumps in the chart with garbage collections reported by MemChaser. It’s important to realize that not all pauses in Firefox are caused by garbage collection. For each collection, the worst pause is displayed in the addon bar at the bottom of the window.
#Download mozilla firefox 16.0.2 install
If you want to explore further, you can install MemChaser, an addon for Firefox that shows garbage collection pauses as they happen. Firefox 17 and 18 will have additional improvements that will decrease pause times even more.
But users with many tabs open may still see unacceptable pauses. Most of the time, these phases don’t take very long. There are still some phases of collection that have not been incrementalized. But it is much less likely that anyone will be affected by these shorter collection pauses.Īt this point, we’re still working heavily on incremental collection. So the total duration of the garbage collection is about twice as long. That’s because the incremental collections in the bottom chart are split into slices in between the slices, Firefox is drawing frames and responding to input. In the bottom image, the GCs are about 60 pixels wide. In the top image, the 260ms pause is about 30 pixels wide. Notice, though, that the collections here are more spread out. This pause is small enought that it is unlikely to be discernible. However, the longest pause here is only 67ms. (Don’t forget to turn it on again if you try this yourself!) If I enable incremental GC, the chart looks like this: To generate the chart above, I disabled incremental GC by visiting about:config in the URL bar and setting the _incremental preference to false. This demo allocates a lot of memory, which makes collections take longer to demonstrate the benefits of incremental GC.) (Note: garbage collections often don’t take this long. This means that the browser was frozen for a quarter second, which is very noticeable. The number in red shows that the time of the worst bump–in this case, 260ms. The two big bumps in the graph are where non-incremental garbage collections occured. However, if the browser needs to do a garbage collection or some other task, then there will be a longer pause between frames. Ideally, we would like to draw the animation at 60 frames per second, so the time between frames should be 1000ms / 60 = 16.667ms. This number is the inverse of frame rate. The vertical axis, drawn with a log scale, shows the time it takes to draw each frame of the demo. Time is on the horizontal axis the red dot moves to the right and shows the current time. Later I’ll show a chart with incremental collections enabled. The first one was taken with incremental GC disabled. To make clear the difference between incremental and non-incremental GC, I’ll show two screenshots from the demo.
(If you don’t have Firefox 16, the demo will still work, although it won’t perform as well.) The demo shows GC performance as an animated chart. If you’re running a Firefox 16 beta, you can try it out here. I’ve created a demo to show the difference made by incremental GC.
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In between the slices, Firefox is free to respond to mouse clicks and draw animations. Rather than do a 500 millisecond garbage collection, an incremental collector might divide the work into fifty slices, each taking 10ms to complete. Incremental garbage collection fixes the problem by dividing the work of a GC into smaller pieces. (On Macs, it causes the dreaded spinning beachball.) This downtime can cause a jerky, frustrating user experience. Most collections were quick, but some took hundreds of milliseconds. Prior to incremental GC landing, Firefox was unable to do anything else during a collection: it couldn’t respond to mouse clicks or draw animations or run JavaScript code. Garbage collections usually happen every five seconds or so. The space that is reclaimed can then be reused for new JavaScript objects. The basic purpose of the garbage collector is to collect memory that JavaScript programs are no longer using. Animations and games will also draw more smoothly. With incremental GC, Firefox responds more quickly to mouse clicks and key presses. This is a major feature, over a year in the making, that makes Firefox smoother and less laggy. Firefox 16 will be the first version to support incremental garbage collection.